When I started the Mat Rant, I entended to update it every week. Now I've decided to rant whenever I feel like it. Keep checking it, because I will still update it, just don't do it at regular intervals. That's all.
Coming this weekend, Kung Fu Panda and Don't Mess With the Zohan reviews, as well as reviews for XBox Live Downloadables: Geometry Wars and Aegis Wing. And don't miss the second Quatri-Annual Console Check Up, will Wii win again?
Find out, and why not check out the Mat Game Silo? It's my new blog detailing the progress of a game I'm making, I'll update more later.
Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts
Friday, June 13, 2008
Tuesday, May 20, 2008
Gaming Report: Nintendo Channel
A quick report today.
The Nintendo Channel, which offers free videos of games and free demos of DS games (This is a long time coming...) is finally live in North America. Find it under Channels in the Wii Shop Channel. WiiConnect24 is required to use this channel. I'm going to demo Jam Sessions to see what all the hype is about!
The Nintendo Channel, which offers free videos of games and free demos of DS games (This is a long time coming...) is finally live in North America. Find it under Channels in the Wii Shop Channel. WiiConnect24 is required to use this channel. I'm going to demo Jam Sessions to see what all the hype is about!
Wednesday, May 14, 2008
The Events of the Subspace Emissary Pt. 2
*CAUTION: SPOILERS!*
In order to cut away This World, Tabuu needed some pretty hefty hardware, he turned to the peaceful Isle of the Ancients, where advanced robots build advanced technology in peace and quiet. The Island is ruled by the Master Robot. Tabuu takes the island hostage, and to protect his people (err..robots.) the Master Robot starts production on Subspace bombs and Dark Cannons. In shame of his decision, he disguises himself as the Ancient Minister.
To transport the Subspace Army, Tabuu commands an offensive on the Halberd, while Meta Knight fights them off, King DeDeDe attacks Meta Knight, (unrelated to the Subspace Army, more of a general act of villainy.) making it impossible for Meta Knight to repel the attack, and the Halberd is lost. (This scene was cut from the game unfortunately, due to disk space.)
King DeDeDe realises the threat of the Subspace Army, and develops a special broach that runs on a timer, when it expires it will revive any fighter trophy wearing it. He goes out and defeats Luigi, and steals Wario's transport. He uses the one he made for himself on Peach/Zelda, and intends to make another one later.
Ganondorf causes all the robots on the Isle of the Ancients to blow it up, an attempt at taking care of some of the fighters and effectively tearing a hole in space large enough to fit a Subspace gunship through. The gunship was one of many that were to be built, but the heroes destroy it, and destroy Tabuu before any more can be made.
Within Subspace, Tabuu uses the power of his Off Waves to instantly defeat every character. DeDeDe's broaches activate and revive a few of them. Once the heroes engage Tabuu a second time, he pulls in all the places cut into Subspace to form the Great Maze, and he hides in it. A third encounter, and Sonic breaks one of Tabuu's wings, weakening his Off Waves.
Tabuu is defeated and everything absorbed by Subspace returns. Except for the Isle of the Ancients. Because so many Subspace Bombs went off on the Island, as opposed to bringing it into Subspace, it completly erased it from existance, period. In the opening of the game, you can see a shining "X" in the sky across the ocean, this represents where the Island used to be.
What a tale! I'm going to go play it again right now!
In order to cut away This World, Tabuu needed some pretty hefty hardware, he turned to the peaceful Isle of the Ancients, where advanced robots build advanced technology in peace and quiet. The Island is ruled by the Master Robot. Tabuu takes the island hostage, and to protect his people (err..robots.) the Master Robot starts production on Subspace bombs and Dark Cannons. In shame of his decision, he disguises himself as the Ancient Minister.
To transport the Subspace Army, Tabuu commands an offensive on the Halberd, while Meta Knight fights them off, King DeDeDe attacks Meta Knight, (unrelated to the Subspace Army, more of a general act of villainy.) making it impossible for Meta Knight to repel the attack, and the Halberd is lost. (This scene was cut from the game unfortunately, due to disk space.)
King DeDeDe realises the threat of the Subspace Army, and develops a special broach that runs on a timer, when it expires it will revive any fighter trophy wearing it. He goes out and defeats Luigi, and steals Wario's transport. He uses the one he made for himself on Peach/Zelda, and intends to make another one later.
Ganondorf causes all the robots on the Isle of the Ancients to blow it up, an attempt at taking care of some of the fighters and effectively tearing a hole in space large enough to fit a Subspace gunship through. The gunship was one of many that were to be built, but the heroes destroy it, and destroy Tabuu before any more can be made.
Within Subspace, Tabuu uses the power of his Off Waves to instantly defeat every character. DeDeDe's broaches activate and revive a few of them. Once the heroes engage Tabuu a second time, he pulls in all the places cut into Subspace to form the Great Maze, and he hides in it. A third encounter, and Sonic breaks one of Tabuu's wings, weakening his Off Waves.
Tabuu is defeated and everything absorbed by Subspace returns. Except for the Isle of the Ancients. Because so many Subspace Bombs went off on the Island, as opposed to bringing it into Subspace, it completly erased it from existance, period. In the opening of the game, you can see a shining "X" in the sky across the ocean, this represents where the Island used to be.
What a tale! I'm going to go play it again right now!
Mat Investigates: The Events of the Subspace Emissary Pt. 1
*CAUTION:SPOILERS!*
Face it. As much as you loved Brawl's Adventure Mode, you were left feeling proud and confused. Who is Tabuu? What's up with Subspace? Why are Snake and Sonic in this game? The last one I can't answer, but I hope that my analysis into the events of the SSE can shed some light on the game.
First, there are the two worlds. This World (In which Brawl primarily takes place.) and Subspace. Master Hand rules this one, Tabuu rules Subspace. Tabuu is also the embodiment of Subspace, and therefore can't leave. He intends on dragging all the parts of This World into his, so he creates an army using Shadow Bugs. Shadow Bugs are harvested in infinite quantities from Mr. Game and Watch, as his body has mass even though he's only two-dimensional, the Shadow Bugs are what his mass consists of.
Tabuu ends up taking Master Hand as a slave, allowing Tabuu to indirectly command Ganondorf, Bowser, and Wario. Master Hand is under Tabuu's control through the use of the Chains of Light seen in the SSE. Ganondorf only goes along with Master Hand in order to usurp power from within, while Bowser is loyal to Master Hand, and Wario does what he wants. All of them are given a dark cannon to hunt down anyone who may stand in the way of the Subspace Army, and none of them know about Tabuu.
This is going to be a large post. I'll reveal Pt. 2 soon.
Face it. As much as you loved Brawl's Adventure Mode, you were left feeling proud and confused. Who is Tabuu? What's up with Subspace? Why are Snake and Sonic in this game? The last one I can't answer, but I hope that my analysis into the events of the SSE can shed some light on the game.
First, there are the two worlds. This World (In which Brawl primarily takes place.) and Subspace. Master Hand rules this one, Tabuu rules Subspace. Tabuu is also the embodiment of Subspace, and therefore can't leave. He intends on dragging all the parts of This World into his, so he creates an army using Shadow Bugs. Shadow Bugs are harvested in infinite quantities from Mr. Game and Watch, as his body has mass even though he's only two-dimensional, the Shadow Bugs are what his mass consists of.
Tabuu ends up taking Master Hand as a slave, allowing Tabuu to indirectly command Ganondorf, Bowser, and Wario. Master Hand is under Tabuu's control through the use of the Chains of Light seen in the SSE. Ganondorf only goes along with Master Hand in order to usurp power from within, while Bowser is loyal to Master Hand, and Wario does what he wants. All of them are given a dark cannon to hunt down anyone who may stand in the way of the Subspace Army, and none of them know about Tabuu.
This is going to be a large post. I'll reveal Pt. 2 soon.
Tuesday, May 13, 2008
Poll Results: Mario Kart Wii
The Question: Will you buy Mario Kart Wii?
Your Response:
100% said they would eventually.
0% said no.
0% said they picked it up opening day.
0% said they didn't own a Wii.
4 voters this time.
One of them was ME! What changed from last time?
Your Response:
100% said they would eventually.
0% said no.
0% said they picked it up opening day.
0% said they didn't own a Wii.
4 voters this time.
One of them was ME! What changed from last time?
Monday, March 24, 2008
Poll Results: Nintendo Pay for Play
The Question: If Nintendo started asking for money, would you pay for Nintendo Wi-Fi?
Your Response:
45% said they could live without it.
36% didn't even own a Wii.
18% said that they would if they had to.
11 voters this time, A NEW RECORD!
A new poll will come up in conjunction with a relevant post in the near future.
Your Response:
45% said they could live without it.
36% didn't even own a Wii.
18% said that they would if they had to.
11 voters this time, A NEW RECORD!
A new poll will come up in conjunction with a relevant post in the near future.
Monday, March 17, 2008
Quatri-Annual Console Checkup
Another new blog feature. Every three months or so I like to see how all the current-gen consoles are selling. This will be subbmitted in a set of three top three lists: Consoles Sold, Attach Rate, and Top-Selling Game, and then decide a winner.
Consoles sold to date:
#1-Nintendo Wii-20,539,464 units.
#2-XBox 360-17,638,630 units.
#3-PS3-8,641,805 units.
Attach Rate:
#1-XBox 360-7 games per console.
#2-PS3-5 games per console.
#3-Nintendo Wii-4 games per console.
Top Selling Game:
#1-Wii Play?(Wii)-9.3 million units. (I'm as shocked as you are.)
#2-Halo 3(360)-8.1 million units.
#3-Motorstorm(PS3)-3 million units.
Based on this, I think that the Wii wins this Quatri-Annual Checkup. If only the Wii sold more software...then it would be invincible. The 360 has some dedicated owners though, 7 games per console. The clear-cut loser this time is the PS3. Will that change with Metal Gear Solid 4? Only time will tell. As for Wii Play outselling Halo 3...It's true. I can't believe it either.
Consoles sold to date:
#1-Nintendo Wii-20,539,464 units.
#2-XBox 360-17,638,630 units.
#3-PS3-8,641,805 units.
Attach Rate:
#1-XBox 360-7 games per console.
#2-PS3-5 games per console.
#3-Nintendo Wii-4 games per console.
Top Selling Game:
#1-Wii Play?(Wii)-9.3 million units. (I'm as shocked as you are.)
#2-Halo 3(360)-8.1 million units.
#3-Motorstorm(PS3)-3 million units.
Based on this, I think that the Wii wins this Quatri-Annual Checkup. If only the Wii sold more software...then it would be invincible. The 360 has some dedicated owners though, 7 games per console. The clear-cut loser this time is the PS3. Will that change with Metal Gear Solid 4? Only time will tell. As for Wii Play outselling Halo 3...It's true. I can't believe it either.
Monday, March 10, 2008
Game Review: Super Smash Bros. Brawl
Worth the wait. 100%. Super Smash Bros. Brawl, after being delayed 3 times, is out as of yesterday. And here's the scoop.
With 35 characters and infinite stages (You can make your own.) this game's multiplayer has never been better, with severe improvements to Special Melee (now called Special Brawl) and rotation for 5+ players. Adventure mode is the best single-player experience in the game, on the Wii, and in video gaming itself. But don't worry, veterans of Smash will relish in the Classic and unlockable All-Star modes as well. Stadium is back with Co-Op play, so are Event Matches. Adventure is also Co-Op. And all Co-Op modes are also online compatible.
The game also contains some Wii VC demos. They are the only drawback in this game, as they are too short and do not give a good enough idea of the game portrayed. (1:30 to play Kid Icarus. Come ON!)
The game offers four controller set-ups as well. Wii-Mote and Nunchuk, Wii-Mote on side (NES style), Gamecube, and Classic controllers. All buttons are FULLY interchangeable as well. (I turned off the "Tap Up Jump" control on my GC controller. That bugged me SO much in Melee.)
What a game. I'm going to go play it right now. Then I'll play online later this week and post my Brawl code. (This game remains FREE ONLINE!) A six out of six.
With 35 characters and infinite stages (You can make your own.) this game's multiplayer has never been better, with severe improvements to Special Melee (now called Special Brawl) and rotation for 5+ players. Adventure mode is the best single-player experience in the game, on the Wii, and in video gaming itself. But don't worry, veterans of Smash will relish in the Classic and unlockable All-Star modes as well. Stadium is back with Co-Op play, so are Event Matches. Adventure is also Co-Op. And all Co-Op modes are also online compatible.
The game also contains some Wii VC demos. They are the only drawback in this game, as they are too short and do not give a good enough idea of the game portrayed. (1:30 to play Kid Icarus. Come ON!)
The game offers four controller set-ups as well. Wii-Mote and Nunchuk, Wii-Mote on side (NES style), Gamecube, and Classic controllers. All buttons are FULLY interchangeable as well. (I turned off the "Tap Up Jump" control on my GC controller. That bugged me SO much in Melee.)
What a game. I'm going to go play it right now. Then I'll play online later this week and post my Brawl code. (This game remains FREE ONLINE!) A six out of six.
Thursday, March 6, 2008
Gaming Report: Wii Pay and Play
When this news came out of GDC, I was outraged. Nintendo, after only releasing one console with sketchy online play, now wants to collect some fees.
When I saw this I thought, "Will I ever get affected by this? I don't play online.", then I thought, "Brawl?!".
That's right folks, the game I was looking forward to play some casual online with, is in PERIL of being emblazoned with the Pay to Play logo. And if it isn't, what about Mario Kart Wii? That may be a certainty.
But enough about me. Payment would likely be payed monthly by Wii Points, and may cost upwards of 250 points a month. (That's $2.50, a penny a point.) My question is, with Nintendo's obvious lack of multiplayer support, (games and players) will this make things worse? I think so. I'm not paying for Nintendo Wi-Fi. And neither should anyone.
Check out my review of Brawl in four days to see if the legends are true, and that payment will be nessesary for online play.
When I saw this I thought, "Will I ever get affected by this? I don't play online.", then I thought, "Brawl?!".
That's right folks, the game I was looking forward to play some casual online with, is in PERIL of being emblazoned with the Pay to Play logo. And if it isn't, what about Mario Kart Wii? That may be a certainty.
But enough about me. Payment would likely be payed monthly by Wii Points, and may cost upwards of 250 points a month. (That's $2.50, a penny a point.) My question is, with Nintendo's obvious lack of multiplayer support, (games and players) will this make things worse? I think so. I'm not paying for Nintendo Wi-Fi. And neither should anyone.
Check out my review of Brawl in four days to see if the legends are true, and that payment will be nessesary for online play.
Friday, February 22, 2008
Game Review: Mario Party DS
I'm almost sure that anyone who likes the Mario Party series thinks that this has gone on long enough, and that Mario Party Advance sucked. For me, the thing that killed this series was the release of four (count 'em, four) MP titles for the Gamecube. Yup, four. Thankfully, Mario Party 8 was a breath of fresh air for the MP franchise, due mainly to the new Wii controls. (I was sold at the fact you actually can HIT the dice block with the Wii Remote.) With Mario Party DS, Mario Party may make it a little while longer. With six game boards, a full-fleged story (no more MP5 Koopa Kid battle maps, or MP6-7 Solo Mode.)and really fun mini-games, this game is just great. The best part? With only one card, you can play an incredibly smooth multiplayer game, on any map, with all minigames, and some fun multiplayer exclusive modes too.
But this is still a Mario Party game, and it doesn't take advantage of Nintendo Wi-Fi what-so-ever. Still, this game deserves a five out of six.
But this is still a Mario Party game, and it doesn't take advantage of Nintendo Wi-Fi what-so-ever. Still, this game deserves a five out of six.
Monday, February 18, 2008
Coming soon: Week of Feb. 18th
Mat's Monday Notice: The Blog eMail Address
Tuesday Gaming Update: The Video Game Crash of '83
Wednesday Special Report: SSBB: What we Know so far
Thursday Mat-Vestigation: The First YouTube Poop
Friday F*****-Update: Nothing yet...I'll think of something
Also:
3 Game Reviews:
-Mario Party DS
-Super Mario Galaxy
-No More Heroes (Maybe.)
1 Product/Service Evaluation:
-Stride Gum: Does it last THAT long?
Tuesday Gaming Update: The Video Game Crash of '83
Wednesday Special Report: SSBB: What we Know so far
Thursday Mat-Vestigation: The First YouTube Poop
Friday F*****-Update: Nothing yet...I'll think of something
Also:
3 Game Reviews:
-Mario Party DS
-Super Mario Galaxy
-No More Heroes (Maybe.)
1 Product/Service Evaluation:
-Stride Gum: Does it last THAT long?
Labels:
galaxy,
mario party ds,
ssbb,
stride gum,
wii,
youtube
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