Tuesday, May 20, 2008

Gaming Report: Nintendo Channel

A quick report today.
The Nintendo Channel, which offers free videos of games and free demos of DS games (This is a long time coming...) is finally live in North America. Find it under Channels in the Wii Shop Channel. WiiConnect24 is required to use this channel. I'm going to demo Jam Sessions to see what all the hype is about!

Sunday, May 18, 2008

Mat's Top 5: Things that could Improve Halo 3

Don't get me wrong! Halo 3 is one of my favourite games on the 360, but face it fanboys, the game is not by any means perfect. Face the following:
#5: 90 Degree Locks in Forge:
A simple request, it would make stacking things beside/on top of each other a lot easier.
#4: The Little Details:
Bullets shouldn't come out of anywhere else except the gun, (BR and AR bullets come out of your forehead.) Elephants should appear in more maps, and all turrets should be detachable. (Elephant and Warthog)
#3: Clear All Objects Option in Forge:
A simple menu option could save half an hour of deleting objects off maps.
#2: Longer Campaign:
Self-Explanitory. It reminded me of Nightfire in terms of length.
#1: Local Multiplayer Bots:
Without my Live up, and with my friends living across the city, Local multiplayer isn't a selling point in this game for me. I'm probably not the only one, so computer opponents in local matches would be kind of nice.

Saturday, May 17, 2008

Gaming Report: FIRST WII 2.0 PICS!!!

This is ridiculous. Click here to see, I have to remove this post soon due to copyright infringment, HURRY!

Wednesday, May 14, 2008

The Events of the Subspace Emissary Pt. 2

*CAUTION: SPOILERS!*
In order to cut away This World, Tabuu needed some pretty hefty hardware, he turned to the peaceful Isle of the Ancients, where advanced robots build advanced technology in peace and quiet. The Island is ruled by the Master Robot. Tabuu takes the island hostage, and to protect his people (err..robots.) the Master Robot starts production on Subspace bombs and Dark Cannons. In shame of his decision, he disguises himself as the Ancient Minister.
To transport the Subspace Army, Tabuu commands an offensive on the Halberd, while Meta Knight fights them off, King DeDeDe attacks Meta Knight, (unrelated to the Subspace Army, more of a general act of villainy.) making it impossible for Meta Knight to repel the attack, and the Halberd is lost. (This scene was cut from the game unfortunately, due to disk space.)
King DeDeDe realises the threat of the Subspace Army, and develops a special broach that runs on a timer, when it expires it will revive any fighter trophy wearing it. He goes out and defeats Luigi, and steals Wario's transport. He uses the one he made for himself on Peach/Zelda, and intends to make another one later.
Ganondorf causes all the robots on the Isle of the Ancients to blow it up, an attempt at taking care of some of the fighters and effectively tearing a hole in space large enough to fit a Subspace gunship through. The gunship was one of many that were to be built, but the heroes destroy it, and destroy Tabuu before any more can be made.
Within Subspace, Tabuu uses the power of his Off Waves to instantly defeat every character. DeDeDe's broaches activate and revive a few of them. Once the heroes engage Tabuu a second time, he pulls in all the places cut into Subspace to form the Great Maze, and he hides in it. A third encounter, and Sonic breaks one of Tabuu's wings, weakening his Off Waves.
Tabuu is defeated and everything absorbed by Subspace returns. Except for the Isle of the Ancients. Because so many Subspace Bombs went off on the Island, as opposed to bringing it into Subspace, it completly erased it from existance, period. In the opening of the game, you can see a shining "X" in the sky across the ocean, this represents where the Island used to be.
What a tale! I'm going to go play it again right now!

Mat Investigates: The Events of the Subspace Emissary Pt. 1

*CAUTION:SPOILERS!*
Face it. As much as you loved Brawl's Adventure Mode, you were left feeling proud and confused. Who is Tabuu? What's up with Subspace? Why are Snake and Sonic in this game? The last one I can't answer, but I hope that my analysis into the events of the SSE can shed some light on the game.
First, there are the two worlds. This World (In which Brawl primarily takes place.) and Subspace. Master Hand rules this one, Tabuu rules Subspace. Tabuu is also the embodiment of Subspace, and therefore can't leave. He intends on dragging all the parts of This World into his, so he creates an army using Shadow Bugs. Shadow Bugs are harvested in infinite quantities from Mr. Game and Watch, as his body has mass even though he's only two-dimensional, the Shadow Bugs are what his mass consists of.
Tabuu ends up taking Master Hand as a slave, allowing Tabuu to indirectly command Ganondorf, Bowser, and Wario. Master Hand is under Tabuu's control through the use of the Chains of Light seen in the SSE. Ganondorf only goes along with Master Hand in order to usurp power from within, while Bowser is loyal to Master Hand, and Wario does what he wants. All of them are given a dark cannon to hunt down anyone who may stand in the way of the Subspace Army, and none of them know about Tabuu.
This is going to be a large post. I'll reveal Pt. 2 soon.

Rapid Fire Reviews: Movies of Animated Comedies

This is my Some Punctual Reviews feature, I just changed the title. Neat, eh?
The Simpsons Movie: five out of six.
Ridiculously funny, but I did NOT need to see Bart's penis.(Yes, penis.)
Bender's Big Score: six out of six.
A thought-prevoking plot and numerous jokes. One of my all-time favourites.
Stewie Griffin: The Untold Story: one out of six.
Hated this movie. It's the reason the series took such a dive.
South Park: Bigger, Longer, and Unsensored: five out of six.
Jokes and language are over the top, but the music numbers were a weird direction to take.

Mat Investigates: Banjo Kazooie 3

Yesterday I discovered (To my HORROR!) that Banjo Kazooie's platforming mechanics were being overhauled and replaced with a Mech-based action mechanic and that it would use the 360 Wii-Mote Knockoff. That seemed kind of odd. So I thought I'd look into it today.
As it were, Banjo Kazooie: Nuts and Bolts will employ a Mech mechanic, but the game will not ditch the game's platforming roots entirely. The Mechs allow you to get from point A to point B, do battle with Gruntilda the Witch, and accomplish tasks for Jiggies. The game is said to be 70% mechs, 30% BK platforming. I'm not amused, but it is better than a full-blown Mech Fighting game. The Mechs are fully customisable, and can be driven on either land, sea, or air, depending on how you build it. XBox Live will also be employed.
Rare shouldn't have left Nintendo, this game would work SO well on Wii. Especially considering...
The 360 Wii-Mote-esque controller, codenamed Newton, was rumoured to be employed in BK:N+B. After yesterday's press conference, I can safely say, Newton probably won't see the light of day, let alone be used in Nuts and Bolts.
I'm still going to check this game out, and you'll have my full review come November.