Monday, May 26, 2008

Movie Review: Indiana Jones and the Kingdom of the Crystal Skull

Aliens. Yes I did just say aliens.
Seeing as how it's been 20 years since the release of The Last Crusade, this movie is definitely either long overdue, or a very nice surprise. To have an Indiana Jones movie come out in my lifetime is pretty awesome though, and this one still isn't as good as the first one, it's one of the best movies I've seen.
This movie stays very true to Indiana Jones formula. You have your first action sequence, university sequence, plane ride, several action and exploration scenes, a brutal death sequence, the last action and exploration sequences, capture, the self-destruction of the bad guy, escape, and the ending. This movie follows this basic outline, but adds as it goes. Several send-backs to earlier movies are also strewn throughout, the lost ark is found in a warehouse, the return of Marion Williams (but not Shortround, Temple of Doom.), and Indy's father. (Introduced in Last Crusade.) The one thing that felt out of place in this movie were...aliens.
It's the only thing I didn't enjoy about the movie, (Indiana Jones survives a nuclear explosion. That's the best ever.) in past movies Indiana Jones meet up with Nazis, Thugees (An Indian tribe), and now Russians. Aliens just seemed like a weird place to go. And it sort of ruined my perception of what Indiana Jones is. But It's fine. Don't avoid this movie because you may leave confused, this is still one of my favourites. But make an investment, if you want to watch this, read up on, or watch the other three first. This one, just barely, scrapes a six out of six.

Mat Blog Notice: Mat is Online!

YES! My Router finally works! And therefore, I can now play XBox Live, and play Brawl and Kart online on the Wii. I'm calling all my readers out, so do what you need to do, here's all you need to know:
XBox Live Gamertag: Kappa Matty
Wii Friend Code: 2294-1813-9014-3158
Brawl Friend Code: 5155-3537-8851
Kart Friend Code: 3007-8989-0956

See you online!

Mat's Top 5: Videos on Youtube that You need to See.

#5: Resident Evil 4: Deepercutt Edition:
Not everyone will appreciate this as much as I do.
(http://www.youtube.com/watch?v=AEGJwR5tH7k)
#4: Try Not to Laugh or Grin
If you can, you have no soul. My record is 0:09.
(http://www.youtube.com/watch?v=-ZswP23kXQs&feature=related)
#3: My Cookies!! Sparta Remix:
Arnold Schwarzenegger FTW!
(http://www.youtube.com/watch?v=j4YUzMEQNlI)
#2: Bill O' Reily Flips Out Dance Remix:
FOUL LANGUAGE! Watch this first: http://www.youtube.com/watch?v=2tJjNVVwRCY
(http://www.youtube.com/watch?v=5j2YDq6FkVE)
#1: 5 Most Luckiest People Alive:
SIDESTEP DODGE!
(http://www.youtube.com/watch?v=vx8RLmZzGL0)

Wednesday, May 21, 2008

Rapid Fire Reviews: Indiana Jones Movies

Raiders of the Lost Ark: six out of six.
One of the best movies of all time.
Temple of Doom: five out of six.
Shortround over-acts, and this adventure wasn't as fast paced as the first.
The Last Cruisade: five out of six.
The flash back to young Indy is long overdue, and this one still can't compare to the first.

Rapid Fire Reviews: Superhero Movies

Spiderman: five out of six.
Good, but I needed to watch three times to appriciate it.
Spiderman 2: four out of six.
Good, but not AS good as the first one.
Spiderman 3: four out of six.
Better than 2, but not as good as the first one.
Fantastic Four: five out of six.
Primarily comedy, the few action scenes are pretty good.
Superman Returns: four out of six.
Very little action, good humour.

Movie Review: Iron Man

Better than I thought it was going to be.
I don't particularly enjoy superhero movies, (Not to be confused with Superhero Movie.) but they all have to prove to me that they're good movies. Spiderman was not a favourite until I saw it twice or so. As was the case with Superman Returns and Fantastic Four. (Among others.)
This one was easy to love.
From the get go the action heats up, as the Humvee weapons designer Tony Stark is riding in gets blown up. He is then captured by terrorists, and then comes the flashback. Through the lead-up story, very prominent humour is displayed, carrying me through the token "Coming of [Insert Superhero name]" segment. The back story catches up with the terrorists, and continues. The movie gently flows from action to story development constantly, and when story is present, comedy prevails as well. And through the action, comedy prevails again. It's a great balance. And let's not forget Stan Lee's cameo, bonus points to anyone who tells me where he appeared, but this was a selling point for me and carried me though a drier story development scene.
And for Iron Man purists(or people who read into it.) or people who really liked the movie, there will be a sequel that will develop more into the comic book series. (The addition of War Machine, for one.)
If I were to find ANYTHING wrong with this movie, it would be the realism. As absurd as it seems to say a superhero movie was unrealistic, this one was particularly impossible. Don't let that ONE complaint steer you away from this one though, (Unless you need your realism, you unimaginative jerk.) it's quite easily my favourite superhero movie. A six out of six.

Tuesday, May 20, 2008

Gaming Report: Nintendo Channel

A quick report today.
The Nintendo Channel, which offers free videos of games and free demos of DS games (This is a long time coming...) is finally live in North America. Find it under Channels in the Wii Shop Channel. WiiConnect24 is required to use this channel. I'm going to demo Jam Sessions to see what all the hype is about!

Sunday, May 18, 2008

Mat's Top 5: Things that could Improve Halo 3

Don't get me wrong! Halo 3 is one of my favourite games on the 360, but face it fanboys, the game is not by any means perfect. Face the following:
#5: 90 Degree Locks in Forge:
A simple request, it would make stacking things beside/on top of each other a lot easier.
#4: The Little Details:
Bullets shouldn't come out of anywhere else except the gun, (BR and AR bullets come out of your forehead.) Elephants should appear in more maps, and all turrets should be detachable. (Elephant and Warthog)
#3: Clear All Objects Option in Forge:
A simple menu option could save half an hour of deleting objects off maps.
#2: Longer Campaign:
Self-Explanitory. It reminded me of Nightfire in terms of length.
#1: Local Multiplayer Bots:
Without my Live up, and with my friends living across the city, Local multiplayer isn't a selling point in this game for me. I'm probably not the only one, so computer opponents in local matches would be kind of nice.

Saturday, May 17, 2008

Gaming Report: FIRST WII 2.0 PICS!!!

This is ridiculous. Click here to see, I have to remove this post soon due to copyright infringment, HURRY!

Wednesday, May 14, 2008

The Events of the Subspace Emissary Pt. 2

*CAUTION: SPOILERS!*
In order to cut away This World, Tabuu needed some pretty hefty hardware, he turned to the peaceful Isle of the Ancients, where advanced robots build advanced technology in peace and quiet. The Island is ruled by the Master Robot. Tabuu takes the island hostage, and to protect his people (err..robots.) the Master Robot starts production on Subspace bombs and Dark Cannons. In shame of his decision, he disguises himself as the Ancient Minister.
To transport the Subspace Army, Tabuu commands an offensive on the Halberd, while Meta Knight fights them off, King DeDeDe attacks Meta Knight, (unrelated to the Subspace Army, more of a general act of villainy.) making it impossible for Meta Knight to repel the attack, and the Halberd is lost. (This scene was cut from the game unfortunately, due to disk space.)
King DeDeDe realises the threat of the Subspace Army, and develops a special broach that runs on a timer, when it expires it will revive any fighter trophy wearing it. He goes out and defeats Luigi, and steals Wario's transport. He uses the one he made for himself on Peach/Zelda, and intends to make another one later.
Ganondorf causes all the robots on the Isle of the Ancients to blow it up, an attempt at taking care of some of the fighters and effectively tearing a hole in space large enough to fit a Subspace gunship through. The gunship was one of many that were to be built, but the heroes destroy it, and destroy Tabuu before any more can be made.
Within Subspace, Tabuu uses the power of his Off Waves to instantly defeat every character. DeDeDe's broaches activate and revive a few of them. Once the heroes engage Tabuu a second time, he pulls in all the places cut into Subspace to form the Great Maze, and he hides in it. A third encounter, and Sonic breaks one of Tabuu's wings, weakening his Off Waves.
Tabuu is defeated and everything absorbed by Subspace returns. Except for the Isle of the Ancients. Because so many Subspace Bombs went off on the Island, as opposed to bringing it into Subspace, it completly erased it from existance, period. In the opening of the game, you can see a shining "X" in the sky across the ocean, this represents where the Island used to be.
What a tale! I'm going to go play it again right now!

Mat Investigates: The Events of the Subspace Emissary Pt. 1

*CAUTION:SPOILERS!*
Face it. As much as you loved Brawl's Adventure Mode, you were left feeling proud and confused. Who is Tabuu? What's up with Subspace? Why are Snake and Sonic in this game? The last one I can't answer, but I hope that my analysis into the events of the SSE can shed some light on the game.
First, there are the two worlds. This World (In which Brawl primarily takes place.) and Subspace. Master Hand rules this one, Tabuu rules Subspace. Tabuu is also the embodiment of Subspace, and therefore can't leave. He intends on dragging all the parts of This World into his, so he creates an army using Shadow Bugs. Shadow Bugs are harvested in infinite quantities from Mr. Game and Watch, as his body has mass even though he's only two-dimensional, the Shadow Bugs are what his mass consists of.
Tabuu ends up taking Master Hand as a slave, allowing Tabuu to indirectly command Ganondorf, Bowser, and Wario. Master Hand is under Tabuu's control through the use of the Chains of Light seen in the SSE. Ganondorf only goes along with Master Hand in order to usurp power from within, while Bowser is loyal to Master Hand, and Wario does what he wants. All of them are given a dark cannon to hunt down anyone who may stand in the way of the Subspace Army, and none of them know about Tabuu.
This is going to be a large post. I'll reveal Pt. 2 soon.

Rapid Fire Reviews: Movies of Animated Comedies

This is my Some Punctual Reviews feature, I just changed the title. Neat, eh?
The Simpsons Movie: five out of six.
Ridiculously funny, but I did NOT need to see Bart's penis.(Yes, penis.)
Bender's Big Score: six out of six.
A thought-prevoking plot and numerous jokes. One of my all-time favourites.
Stewie Griffin: The Untold Story: one out of six.
Hated this movie. It's the reason the series took such a dive.
South Park: Bigger, Longer, and Unsensored: five out of six.
Jokes and language are over the top, but the music numbers were a weird direction to take.

Mat Investigates: Banjo Kazooie 3

Yesterday I discovered (To my HORROR!) that Banjo Kazooie's platforming mechanics were being overhauled and replaced with a Mech-based action mechanic and that it would use the 360 Wii-Mote Knockoff. That seemed kind of odd. So I thought I'd look into it today.
As it were, Banjo Kazooie: Nuts and Bolts will employ a Mech mechanic, but the game will not ditch the game's platforming roots entirely. The Mechs allow you to get from point A to point B, do battle with Gruntilda the Witch, and accomplish tasks for Jiggies. The game is said to be 70% mechs, 30% BK platforming. I'm not amused, but it is better than a full-blown Mech Fighting game. The Mechs are fully customisable, and can be driven on either land, sea, or air, depending on how you build it. XBox Live will also be employed.
Rare shouldn't have left Nintendo, this game would work SO well on Wii. Especially considering...
The 360 Wii-Mote-esque controller, codenamed Newton, was rumoured to be employed in BK:N+B. After yesterday's press conference, I can safely say, Newton probably won't see the light of day, let alone be used in Nuts and Bolts.
I'm still going to check this game out, and you'll have my full review come November.

Tuesday, May 13, 2008

Gaming Report: Banjo 3, Gears 2, and Apple Annoys Mat More...

I've been waiting for this for a long time...
The recent leak of screenshots for the upcoming Banjo Kazooie 3, a new platformer for the 360, piqued my interest, as I enjoyed the series on the N64 a few years ago. In response to the leak, Rare offered to reveal more info today regarding the games play mechanics. Here it is, Banjo Kazooie 3, a series of platformers is now...
A Mech Fighter?
I'll need to look into that one, if it's true I'll only rent the game, but it is also rumoured to utilise the 360's Wii Remote controller. Any Mat Rant loyalist will understand how I feel about that.
In other news, Apple is now making a Wii-Remote-like device. Go figure.
Also, Wii Ware went live this week, with such titles as Defend Your Castle, Dr. Mario Online Rx, Everyone's Pokemon Ranch, and Strong Bad's Cool Game for Attractive People.(Coming soon.) Among others. Some take advantage of Nintendo Wi-Fi, others use Nintendo's Pay for Play. (It happened!?!?!) I may pick up SBCGFAP when it comes out in June.
And finally, the latest(first?) Gears of War 2 gameplay footage is out on the internet. Go look for it, it looks incredible. The game takes place six months after the end of the first game, and while most of the locust were killed, many survived and are relentlessly attacking the weakened human population, weakened by a disease called "Rust Lung". Rust Lung is caused by the imulsion that was vaporised by the lightmass bomb at the conclusion of the first game.
I'll continue to report on Gears 2 developments.

Poll Results: Mario Kart Wii

The Question: Will you buy Mario Kart Wii?
Your Response:
100% said they would eventually.
0% said no.
0% said they picked it up opening day.
0% said they didn't own a Wii.

4 voters this time.
One of them was ME! What changed from last time?

Monday, May 5, 2008

Game Review: Mario Kart Wii

While not as epic as Super Smash Bros. Brawl, playing Mario Kart Wii has been a very similar play experience in terms of fun. I still prefer Brawl with its Emissary and its local multiplayer capibilities. But where Brawl lacks, Mario Kart picks up.
The fourth out of five first-party series I want to see on Wii, (Mario, Kart, Smash, and Zelda, leaving only Star Fox) Mario Kart Wii is just great. The peripheral that comes with the game, the Wii Wheel, makes the game even funner, but a little more challenging. Brawl has a great multi player aspect to it, but don't expect me to play alone for hours on end after beating the SSE. That's what makes Mario Kart so great. The single player aspect is so fleshed out with the Grand Prix, Time Trials (and unlocking Pro Staff Times), and just for fun Versus and Battle modes. You'll probably play the Grand Prix repeatedly to achieve Three Star Ranks. And super-functional online play.
Better still, the new tracks are great and the Trick mechanic works very well with the game. Old tracks are almost all new to me, because I never played Super Mario Kart or Super Circuit. A few marks against the game though, rubber band AI is relentless in this game in 100cc and up. Rubber band AI is when the computer opponents get a significant and purposeful advantage over you in certain conditions. They fall behind, they catch up again. It sucks. And the Blue Shell remains and appears a lot more in larger engine classes. I hate the blue shell. It doesn't even assist the one who threw it. And the game still has blocky graphics, although you can't notice them as much as Double Dash.
I still love this game, but is it better than Mario Kart DS? No. MK DS Local multiplayer is the best on DS, and best local multiplayer on the Wii is Brawl of course. A five out of six.